Dot Dot Dot

An interactive and immersive projected exhibit showcased @ Imagine RIT. 

In a semester-long, 10-person group, I worked on an immersive art exhibit that was showcased at the Imagine RIT festival. I had the pleasure of watching my designs and animations come to life and be enjoyed by 300+ visitors. The project involved working with multiple projectors, Kinects, and with a team of developers to create this interactive experience.

Software

Figma, Rive

Duration

12 weeks

Roles

Animator, Designer,

Project Manager

OUR PROMPT

"Strange Transformations"

We were tasked with creating, in groups of 10, an interactive exhibit for our intended audience in 12 weeks for Imagine RIT, which hundreds of people attend every year. Our only restriction was that it had to fit the theme of "strange transformations."

OUR SOLUTION

An Interactive Floor Experience

Designers will create interactive multimedia artworks that trigger animations when stepped on. Multiple projectors will be used to minimize shadows, and multiple Kinects will be employed to track users.

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TIMELINE AND GOALS

Important Design Benchmarks for this Project.

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Concept Development

•Establish a unified art style 
•Organize teams by role
•Develop preliminary illustrations

Technical Integration 

•Collaborate with developers
•Evaluate software options
•Master the selected software

Production and Testing

•Create preliminary designs
•Finalize illustrations and animations
•Refine experience based on user tests

CONCEPT DEVELOPMENT

Our Group of 10 Agreed on an Art Style & Theme.

We chose to focus on our strengths with a multimedia approach of various art styles and interests. 

We, as a team of 7 designers, divided our efforts among the following three established art styles to create 1-2 complete designs and animations.

•Abstract

•Illustration

•Vector

Preliminary Animations Showcasing Potential User Path 

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TECHNICAL INTERGRATION

Rive Intergrated Best with Unity.

After testing animation integrations within Unity using GIFs, MP4s, and sprite sheets, we decided to use Rive, a software that was new to all of us.

Both developers and designers followed tutorials, and I even created custom tutorials to better assist our team with this specific project. Additionally, I utilized forums and contacted Rive employees for help, which proved to be extremely helpful!

The developers then combined the Rive test animations, Unity, projectors, and Kinects to start implementing motion tracking.

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Hardware Used

•Multiple projectors to reduce shadows cast by users walking 

•Multiple Kinects to track up to 6 people simultaneously

•A PC and Router

PRODUCTION AND TESTING

I Focused on Creating Vector Designs.

I focused on incorporating natural elements into my first piece, choosing to integrate many organic shapes. For my second design, I wanted to create something sweet, including pastel colors, and using neapolitan ice cream as a base.

 

Moodboard and Inspiration 

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Created Multiple Iterations Before Animating

We chose a pixel size of 1080 x 1920 for our designs. This naturally led me to incorporate a "grid" into both of my designs. As mentioned before, I aimed to blend both organic and inorganic elements by making the design whimsical, using a mix of local and non-local colors.


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Feedback from Users

•Make colors brighter to compensate for projector washout

•Adjust the speed and fix any animation glitches 

•Change or enlarge areas that trigger the interactions

Increase Color Brightness

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Planned Animations

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Change Animation Targets

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Fix Animation Glitches

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Wheelchair Accessible

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SOLUTIONS

From Screen to Projector.

Each full design featured over 50 animations, including both secondary animations and main interactive ones.

Cactus Lanscape Design and Animation

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Sweet Treats Design and Animation

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Secondary Animations

These animations played automatically, without requiring user interaction. I included them to attract and engage people walking outside of the exhibit.

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Interactive Animations

From the subtle wind waving the trees to the falling and spinning elements, each "box" in the grid was fully animated to ensure a complete and immersive experience for the visitors at the exhibit.

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IMAGINE RIT

Showcased My Work to Over 300 Guests!

We were fortunate to know our room in advance, allowing us to set up two wall projectors and two Kinects on tripods. We transformed a cluttered workshop into a blacked-out immersive art exhibit. The festival was open from 10 a.m. to 5 p.m., with the projection cycling through 20 different designs, each lasting 20-40 seconds.

Room Dimensions

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Animations on the Floor

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Other Designs from the Group 

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Mason
maureen
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Physical Stickers for Vistors 

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TAKEAWAYS

I Really Enjoyed Working with Developers.

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Developer Collaboration

•Experienced backend development 
•Bridged design and development
•Improved communication skills

Teamwork

•Managed a 10-person team
•Worked with diverse working styles
•Effectively resolved conflicts 

Time Management

•Managed workload efficiently
•Balanced full-time study and work
•Developed strong organizational skills

Let's connect!

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